Corporate training has progressed from employee handbooks and 45-minute PowerPoint lectures to snackable e-learning modules in a learning management system (LMS) and, eventually, gamification of these modules. In eLearning, gamification is one of the most advanced methods for increasing the efficacy and engagement of your employee training in a fun way.
83 percent of employees who participate in gamified training are more engaged at work, according to a recent poll. It’s no surprise that the gamification business was worth $9.1 billion in 2020 and is anticipated to grow at a pace of 27.4% by 2025, reaching $30.7 billion.
What is gamification for corporate e-Learning and how does it work?
Gamification is a simple concept that is transforming corporate e-learning systems by using game aspects to simultaneously teach and inspire personnel. Because gamification is a versatile approach to learn, several businesses are incorporating it into their LMS. The following are some of the strategies that corporations are employing:
- Competing with themselves and their peers.
- Performance-based motivation, such as points, badges, levels, and leaderboards
- Using the game to learn problem-solving skills.
- The user interface can include storytelling and imagination training.
- Creating an avatar and allowing workers to use it to immerse themselves in a game or a certain employment environment.
- Simulations are a form of gamification that employs virtual reality and augmented reality to teach employees about hazardous situations without putting them in danger. Simulators for firefighters are similar to flight simulators.
- To train personnel in specific job procedures, a task-oriented method might be used.
- Assessments may be done on an employee using gamification to evaluate his knowledge and measure his progress.
What can you do to make gamification for corporate e-learning more effective?
Many companies invest in e-learning gamification, but not all of them get the benefits.
This is how you can make it work for you and your company.
1. Establish a training objective
The most important step in implementing the gamification function in an LMS is to identify your learning objective and establish a deadline to achieve it. When do you want your trainee to know, understand, or be able to accomplish something, and what do you want them to know, understand, or be able to do?
2. Keep track of your development.
Determine how you’ll keep track of your progress toward your goal. How will you know whether your gamified eLearning materials are successful? It’s critical to figure out effective methods for tracking performance in both the game and the workplace. You could have someone on your team who can assist you in keeping track of this progress, or you could work with a learning specialist to develop important indicators to track.
3. Select your players
Will your players/employees play the game the way you want them to in order to get the intended result? If no one shows up after you build it, you’ll have to start over to engage your users wherever they are.
4. Assemble teams and groups
The capacity of learners to interact, communicate, and collaborate is one of the most significant benefits of excellent gamification in corporate training. This is a once-in-a-lifetime chance. Early on in your gamification approach, including ice-breaker activities. Maintain long-term interest and engagement by using online forums and in-person gatherings.
5. Don’t forget to have a good time.
Is everyone participating? The amount of people who utilize gamification in the workplace is only as good as the number of people who use it. Include check-ins and photo posting as opportunities for workers to participate in the game. Forget the deadline for some time and don’t make it a hassle.
Docebo gamification is changing how businesses use technology to develop, deliver, and evaluate the commercial impact of their learning experiences.
Gamification for corporate training not only promotes learning, employee motivation, and retention but also makes training sessions interesting and enjoyable for participants as well.